![]() ![]() For example, if you are battling in the forest and have a Ninja character, they will have the special ability to hide behind trees. Also, the backgrounds won’t just be some two-dimensional piece of wallpaper that occasionally changes. Using dynamic camerawork and the right effects will give them more visual punch. For example, we want to provide as many unique battle situations and animations as possible. However, we have a few interesting design choices around how to innovate on different battles. R&B: The basic party number is six members. RPGamer: Are there any particular interesting elements to the combat? ![]() ![]() A deep and enriching story will be an important part of the experience which means a standard linear plot is how it will be structured but I do want to allow players to go off the road a bit too, sort of like you are on a journey that can lead in many directions. R&B: Eiyuden Chronicle is meant to be grounded in strong JRPG roots, while adding modern gameplay and hybrid visuals. RPGamer: Can you give an explanation on how Eiyuden Chronicle is structured? (Is it chapter-driven? Can players explore the game’s world?) We are targeting fall 2022 as our release date. R&B: Our initial goal is PC only but the console goal, which covers the common hardwares, will be visible on the Kickstarter from day one. RPGamer: What platforms are you planning to release Eiyuden Chronicle on, and is there a planned launch window? That vision is largely about making a game for the fans so this seemed like the right way to collaborate with them. If we pitched this game would a publisher allow us to make it like we wanted to? Would they force us to use 3D? By going the Kickstarter route it affords us control over the IP and is the best way to achieve our vision. R&B: The core members felt that in order to take the right risks and have full freedom to really make the game we wanted, we needed to remove as many strings as possible. RPGamer: Why have you decided to go down the Kickstarter crowdfunding route for Eiyuden Chronicle? R&B: From a visual perspective, Octopath Traveler is definitely something that really excited us as a visual style. RPGamer: Are there any other titles that serve as particular inspirations for the game? And it’s one of the most important parts of Eiyuden Chronicle. That’s probably the reason there are so many passionate fans. The goal is to make sure each character shines from a story perspective and gameplay perspective. R&B: I’m always focused on the human element and people’s vast personalities and how those tie into a complicated story and deep game system. RPGamer: The Suikoden series has many highly passionate fans (a good number of our writers among them), what about the series do you think it is that drew them in and how are you hoping to evoke similar passion in Eiyuden Chronicle? So everything from the world to the characters to enemies are completely different. R&B: Eiyuden is symbolic of my growth as a storyteller and collective experience as a game designer but it’s definitely a new title and its own thing. RPGamer: A lot of the elements described sound very similar to Suikoden, is that one particular series that Eiyuden Chronicle is hoping to emulate? We’ve been working together now for about six months. One common thing that always came up was “isn’t it about time we make a game for ourselves? Something WE really want to make? Something we can make for the FANS?” And that dream provided the spark for this current project and setting up the studio. Rabbit & Bear Studios: Over the past years the core creators have met up at different events, etc., and of course you talk about the glory days as well as regrets. RPGamer: How did the formation of the studio come about? Have you been looking to work together for a while? RPGamer was given the opportunity to ask some questions about the game, which will begin a Kickstarter crowdfunding campaign on July 27, 2020. Eiyuden Chronicle is the newly-announced debut title from Rabbit & Bear Studios, a new studio formed by Suikoden series creator Yoshitaka Murayama. ![]()
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